|Intersoft.Client.UI.Aqua.UXInput Namespace : UXRatingCommands Class|
UXRating is built around the commanding semantics which allows the value changing interaction to be executed through declarative definition in the XAML markup. The commanding semantics is also an ideal approach for MVVM pattern development.
UXRating already includes several predefined commands to change the selected value that you can use in your application.
Gets a command that increases the value of the UXRating.
Increase command will be invoked when you perform the following action:
Gets a command that decreases the value of the UXRating.
Decrease command will be invoked when you perform the following action:
Minimize command will be invoked when you press the Home keyboard key.
Maximize command will be invoked when you press the End keyboard key.
Although these commands are already registered in the elements of UXRating, you can still register these commands to other UIElement outside UXRating scope. For example, you can have a UXButton that performs Increase command. For more information on how to register UXRating commands to other type of UIElement, see How-to: Register UXRating Command to UXButton.
Target Platforms: Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2